Manpower: Manpower is another resource, mainly used to produce units. Money is also one of the two resources, used in the launch of missiles, other being Energy. Also, most of the units cost Money to be produced. Money can only be produced in the structures: Banks, Armories and Treasuries. Important resource at the beginning of the game. Money: Money is the main resource in Colony, mainly used to build structures, making it the most There are four main resources in Colony, each one having their own are of usage. Monarchy: Every 5 seconds, more Influence is generated in addition to Influence from your units on the field. There are 4 governments. Each government has different abilities.Ĭapitalist: All resources are obtained 20% faster.įascist: Every 5 seconds, more Energy is generated and some units are deployed faster though you get less manpower.Ĭommunist: Every 5 seconds, more Manpower is generated and kills from your units generate capital or Influence. Each government has its own benefits, allowing players to create more advanced strategies. Introduces several new elements, including rank, which is gained by winning matches up to a maximum rank of 10 (as of version 6.1) and government, which is essentially character classes (there are four government as of version 6.1 - Capitalist, Fascist, Communist, Monarchist). Multiplayer can be played on several servers, allowing two players to pair up and battle with another pair. There are a total of 5 difficulty levels, which goes easier to harder respectively: Tutorial Level, Easy, Normal, Hard, Hard-Hard! Name, Government and the difficulty level can be set in this menu. Cooperation between the player and the ally is essential. This applies to the enemy as well, so it is a two on two battle. The player is given an AI ally, whom the player can communicate with using basic commands. The units themselves can be controlled to some degree and they will automatically engage any enemy units.
Each player is allowed a maximum of four buildings, but each building may be upgraded to a higher tier, unlocking more units or faster resource gains. In Quick Play the player must build structures that allow the player to produce resources or build units. During these missions, some buildings may be restricted, and the player can advance the story by interacting with their combat partner in the chatbox. There are total of 6 missions, each making the player to play as a different government. The campaign mode features three sides (the capitalist USC, the Fascist OpFor, and a communist faction). Different game modes, however, do not affect CPU players, so it is not recommended to play a game mode other than Normal with CPUs. 2.4 Game Modes are only available in multiplayer, where the host of a game can choose a mode that restricts the type of gameplay in that particular game.